@startuml
sprite $helmet_safety [48x48/16] {
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}


!define FA6_HELMET_SAFETY(_alias) ENTITY(rectangle,black,helmet_safety,_alias,FA6 HELMET_SAFETY)
!define FA6_HELMET_SAFETY(_alias, _label) ENTITY(rectangle,black,helmet_safety,_label, _alias,FA6 HELMET_SAFETY)
!define FA6_HELMET_SAFETY(_alias, _label, _shape) ENTITY(_shape,black,helmet_safety,_label, _alias,FA6 HELMET_SAFETY)
!define FA6_HELMET_SAFETY(_alias, _label, _shape, _color) ENTITY(_shape,_color,helmet_safety,_label, _alias,FA6 HELMET_SAFETY)
skinparam folderBackgroundColor<<FA6 HELMET_SAFETY>> White
@enduml